点
point: function () { //通过wkt生成点 //wkt,代表点的坐标 let wkt = "POINT(113.566806 22.22445)"; //wkt转点几何对象 // * @param apiInstance api // * @param wkt wkt // * @param sr 空间参考 let point = mapUtil.geometry.wktToPoint(this.apiInstance, wkt, this.mapView.spatialReference); //通过坐标生成点,坐标格式是arcgis jsapi的标准,详情可看官方文档 let coord = [113.566806, 22.22445]; // * @param apiInstance api // * @param wkt wkt // * @param sr 空间参考 point = mapUtil.geometry.coordToPoint(this.apiInstance, coord, this.mapView.spatialReference); //点转wkt wkt = mapUtil.geometry.pointToWkt(point); //获取点坐标 let x = point.x; let y = point.y; },
线
polyline: function () { //通过wkt生成线 //wkt,代表线的坐标 let wkt = "LINESTRING(113.545949 22.24015749,113.56989 22.24916,113.55324 22.220588)"; // * @param apiInstance api // * @param wkt wkt // * @param sr 空间参考 let polyline = mapUtil.geometry.wktToPolyline(this.apiInstance, wkt, this.mapView.spatialReference); //通过坐标生成线,坐标格式是arcgis jsapi的标准,详情可看官方文档 let coord = [[[113.545949, 22.24015749], [113.56989, 22.24916], [113.55324, 22.220588]]]; // * @param apiInstance api // * @param coord 坐标对象,格式如:[[[113.545949, 22.24015749], [113.56989, 22.24916], [113.55324, 22.220588]]] // * @param sr 空间参考 polyline = mapUtil.geometry.coordToPolyline(this.apiInstance, coord, this.mapView.spatialReference); //线转wkt wkt = mapUtil.geometry.polylineToWkt(polyline); //几何对象是否几何正确的检查与修复 //线和面(点不会)存在几何错误的情况,当有几何错误,几何对象的某些操作会出错,jsapi提供检查是否有几何错误的isSimple方法以及解决几何错误的simplify方法 if (this.apiInstance.geometryEngine.isSimple(polyline) === false) { polyline = this.apiInstance.geometryEngine.simplify(polyline); } //遍历线的所有点的坐标 //paths指线的“路径”,一条线可以有多条路径,但我们使用大多数情况都只有一条路径 let path = polyline.paths[0]; //遍历一条路径的所有点坐标 for (let i = 0; i < path.length; i++) { //获取点坐标 let pointCoord = path[i]; let x = pointCoord[0]; let y = pointCoord[1]; //获取点对象 let pointLine = polyline.getPoint(0, i); } //获取线的起点和终点(假设只有一个path) let pointStart = polyline.getPoint(0, 0); let pointEnd = polyline.getPoint(0, polyline.paths[0].length - 1); //获取线长度 //jsapi提供两个获取长度的方法,大意是如果几何对象的坐标系是地理坐标系,例如wgs84,那就用geodesicLength,如果是平面坐标系,就用planarLength //参数2是计算的长度的单位,可以有这些值:meters | feet | kilometers | miles | nautical-miles | yards let length1 = this.apiInstance.geometryEngine.geodesicLength(polyline, "meters"); //PS:因为测试数据是wgs84,所以把planarLength屏蔽了,其实不是无效代码 // let length2 = this.apiInstance.geometryEngine.planarLength(polyline, "meters"); //几何对象的范围 let extent = polyline.extent; },
面
polygon: function () { //通过wkt生成面 let wkt = "POLYGON((113.527839 22.27028,113.527238 22.2557786,113.5437178 22.2597268,113.54423 22.2730306,113.527839 22.27028))"; // * @param apiInstance api // * @param wkt wkt // * @param sr 空间参考 let polygon = mapUtil.geometry.wktToPolygon(this.apiInstance, wkt, this.mapView.spatialReference); //通过坐标生成面,坐标格式是arcgis jsapi的标准,详情可看官方文档 let coord = [[[113.527839, 22.27028], [113.527238, 22.2557786], [113.5437178, 22.2597268], [113.54423, 22.2730306], [113.527839, 22.27028]]]; // * @param apiInstance api // * @param coord 坐标对象 格式是arcgis jsapi标准,例如:[[[113.527839, 22.27028], [113.527238, 22.2557786], [113.5437178, 22.2597268], [113.54423, 22.2730306], [113.527839, 22.27028]]] // * @param sr 空间参考 polygon = mapUtil.geometry.coordToPolygon(this.apiInstance, coord, this.mapView.spatialReference); //面转wkt wkt = mapUtil.geometry.polygonToWkt(polygon); //几何对象是否几何正确的检查与修复 //线和面(点不会)存在几何错误的情况,当有几何错误,几何对象的某些操作会出错,jsapi提供检查是否有几何错误的isSimple方法以及解决几何错误的simplify方法 if (this.apiInstance.geometryEngine.isSimple(polygon) === false) { polygon = this.apiInstance.geometryEngine.simplify(polygon); } //遍历面的所有点的坐标 //rings指面的“路径”,一条面对象可以有多个面,但我们使用大多数情况都只有一个面 let ring = polygon.rings[0]; //遍历一个面的所有点坐标 for (let i = 0; i < ring.length; i++) { //获取点坐标 let pointCoord = ring[i]; let x = pointCoord[0]; let y = pointCoord[1]; //获取点对象 let pointLine = polygon.getPoint(0, i); } //获取面的周长 //jsapi提供两个获取长度的方法,大意是如果几何对象的坐标系是地理坐标系,例如wgs84,那就用geodesicLength,如果是平面坐标系,就用planarLength //参数2是计算的长度的单位,可以有这些值:meters | feet | kilometers | miles | nautical-miles | yards let length1 = this.apiInstance.geometryEngine.geodesicLength(polygon, "meters"); //PS:因为测试数据是wgs84,所以把planarLength屏蔽了,其实不是无效代码 // let length2 = this.apiInstance.geometryEngine.planarLength(polygon, "meters"); //获取面积也是两个方法,也是geodesicArea和planarArea,情况和获取长度的相同 //参数2是计算的面积的单位,可以有这些值:acres | ares | hectares | square-feet | square-meters | square-yards | square-kilometers | square-miles //PS:计算面积前要先检查是否有几何错误,目前已知有几何错误会导致面积计算不准确 let area1 = this.apiInstance.geometryEngine.geodesicArea(polygon, "square-meters"); // let area2 = this.apiInstance.geometryEngine.planarArea(polygon, "square-meters"); //获取面是否自相交 let isSelfIntersecting = polygon.isSelfIntersecting; //获取面的几何中心点 let pointCenter = polygon.centroid; //几何对象的范围 let extent = polygon.extent; //把extent转面 //PS:extent是矩形,也属于面(多边形),因此逻辑上可以单向转换 let polygon2 = this.apiInstance.Polygon.fromExtent(extent); },
extent(范围,矩形,envelope)
extent: function () { //先生成任意矩形,作为测试数据 let wkt = "LINESTRING(113.545949 22.24015749,113.56989 22.24916,113.55324 22.220588)"; let polyline = mapUtil.geometry.wktToPolyline(this.apiInstance, wkt, this.mapView.spatialReference); let extent = polyline.extent; //矩形4个角的坐标 let xmax = extent.xmax; let xmin = extent.xmin; let ymax = extent.ymax; let ymin = extent.ymin; //矩形的宽高 let width = extent.width; let height = extent.height; //矩形中心点 let centerPoint = extent.center; let point1 = mapUtil.geometry.xyToPoint(this.apiInstance, 113.545949, 22.24015749, this.mapView.spatialReference); //把矩形移动到以某个点为中心点的位置 let extent3 = extent.centerAt(point1); //把矩形按比例缩放,例如值为1.2即放到到原来的1.2倍 extent3 = extent.expand(1.2); //生成矩形 let extent2 = new this.apiInstance.Extent({ xmin: -9177882, ymin: 4246761, xmax: -9176720, ymax: 4247967, spatialReference: this.mapView.spatialReference }); },
几何计算
geometryCalculate: function () { //测试的线 let wkt = "LINESTRING(113.545949 22.24015749,113.56989 22.24916,113.55324 22.220588)"; let polyline = mapUtil.geometry.wktToPolyline(this.apiInstance, wkt, this.mapView.spatialReference); //测试的面 wkt = "POLYGON((113.527839 22.27028,113.527238 22.2557786,113.5437178 22.2597268,113.54423 22.2730306,113.527839 22.27028))"; let polygon = mapUtil.geometry.wktToPolygon(this.apiInstance, wkt, this.mapView.spatialReference); //以下只包含常用的几何操作,其他操作请看官方文档的geometryEngine类的方法 //生成缓冲区 //参数1:生成缓冲区的几何对象 //参数2:缓冲半径 //参数3:缓冲半径单位 //PS:关于单位。当几何对象坐标系为地理坐标系时,如果单位用平面的坐标系,例如米,会报错,但是单位的选项没有经纬度 //这情况可以传null,官方文档说法是默认值就是几何对象坐标系的单位 let bufferPolygon = this.apiInstance.geometryEngine.buffer(polyline, 100, null); //判断两个几何对象是否重叠 //intersects关系是只要有任意部分重叠就为true let isIntersect = this.apiInstance.geometryEngine.intersects(polyline, bufferPolygon); //获取两个几何对象的重叠部分并输出新的几何对象 let intersectGeometry = this.apiInstance.geometryEngine.intersect(polygon, bufferPolygon); //计算两个几何对象的距离 //参数3:距离的单位 let distance = this.apiInstance.geometryEngine.distance(polyline, bufferPolygon, null); },